Angela's Tools · Chapter 17 · The Rock Cycle Teacher guide · Lab 3

Roll the Rock Cycle: Where Does Earth's Material Spend Its Time?

Investigation question: If every rock-cycle change is a roll of the dice, where does rock material pile up, which routes does it take, and how do the results change when we rewrite the rules for a different place on Earth?

Collaborative systems modelingGroups of 41 session Setup 5 · Activity 42 · Cleanup 3 min MS-ESS2-1 · assesses

Scientific purpose

Students run the rock cycle as a system of five stations (magma, igneous rock, sediment, sedimentary rock, metamorphic rock) with a dice table at each station that decides whether the material stays or moves and, if it moves, by which process and with which energy source. Each roll is logged as a data row, group tallies are pooled into class data, and students compare the fraction of turns spent at each station with the probabilities written into the rules. They then choose a geologic setting, rewrite the rules of one or two stations to fit it, predict the effect and run the model again. The lab turns the cycle diagram into a system students can measure and modify.

Why this helps students with this chapter

A cycle diagram shows what can happen; a dice model shows what tends to happen and how often. Students discover that material sits at a station for many turns before moving, that two travelers starting in the same place take different routes, that the class data settle toward the rule probabilities while a single traveler's record does not, and that changing a local condition such as nearness to a plate boundary changes where material collects. Those are the ideas behind stability and change and energy and matter, made countable.

Standards connections

MS-ESS2-1 (assesses, developing and using a model of cycling materials with the energy source for every process): The recording sheet is itself a model: every logged transition names the process (melting, crystallization, weathering and erosion, deposition and burial, heat and pressure) and the energy that drives it, and the modified-rules run requires students to revise the model for a new setting and explain the change. This produces direct evidence for the PE; no minerals are identified.

Roles (rotate each session)

Materials

ItemQuantityPerNote
Six-sided die1groupTwo dice let two travelers run at once if time is short.
Station tables sheet (five tables, A4, one per group)1groupTable text is given in the prep notes.
Four traveler tokens (coins, buttons or counters)4groupTokens sit on the station tables sheet so the group can see where each traveler is.
Recording sheet1student
Class tally chart on the board or a shared spreadsheet1class
Calculator1group
Blank station table template for the modified-rules run2group

Estimated cost: 0 to 5 per class (an estimate; Estimate. Dice and counters are usually in the classroom games box; a pack of 12 dice costs about $4 if not. Everything else is printed paper.)

Safety

Teacher preparation and setup

  1. Print the station tables. MAGMA: 1-2, cools slowly deep underground and crystallizes (intrusion), energy: heat flows out of the melt into cooler rock; interior budget, go to IGNEOUS ROCK. 3, erupts and cools quickly at the surface (extrusion), energy: interior made the melt, surface takes the heat; go to IGNEOUS ROCK. 4-6, stays molten, energy: interior heat keeps it liquid; stay at MAGMA.
  2. IGNEOUS ROCK: 1-2, uplifted and exposed (Earth's interior does the lifting), weathered and eroded into pieces, energy: Sun and gravity; go to SEDIMENT. 3, buried or caught in a plate collision, changed by heat and pressure without melting, energy: interior; go to METAMORPHIC ROCK. 4, heated until it melts, energy: interior; go to MAGMA. 5-6, stays as rock, energy: none needed; stay at IGNEOUS ROCK.
  3. SEDIMENT: 1-3, deposited, buried, compacted and cemented, energy: gravity and the weight of overlying layers (surface budget); go to SEDIMENTARY ROCK. 4, carried farther by wind, water or ice, energy: Sun and gravity; stay at SEDIMENT. 5-6, sits in a dune, riverbed or seafloor, energy: none needed; stay at SEDIMENT.
  4. SEDIMENTARY ROCK: 1-2, uplifted (Earth's interior does the lifting), weathered and eroded, energy: Sun and gravity; go to SEDIMENT. 3-4, buried deeply or squeezed in a plate collision, changed by heat and pressure, energy: interior; go to METAMORPHIC ROCK. 5, heated until it melts, energy: interior; go to MAGMA. 6, stays as rock; stay at SEDIMENTARY ROCK.
  5. METAMORPHIC ROCK: 1, uplifted (Earth's interior does the lifting), weathered and eroded, energy: Sun and gravity; go to SEDIMENT. 2, heated until it melts, energy: interior; go to MAGMA. 3, more heat and pressure change it again into a different metamorphic rock, energy: interior; stay at METAMORPHIC ROCK (record 'changed again'). 4-6, stays as rock; stay at METAMORPHIC ROCK.
  6. Draw the class tally chart with five station columns and one row per group plus a totals row and a percent row. Work out beforehand that the long-run fractions built into the tables are roughly magma 18 percent, igneous 13 percent, sediment 28 percent, sedimentary rock 17 percent and metamorphic rock 24 percent (exactly 16, 12, 25, 15 and 21 parts out of 89), so you can compare the class result with the rules.
  7. Decide the starting stations: traveler 1 at Magma, 2 at Sediment, 3 at Sedimentary rock, 4 at Metamorphic rock, so the class samples every station from the first roll.
  8. Prepare two or three settings for the modified-rules run on a slide: a desert basin far from any plate boundary; the edge of a plate collision building mountains; a chain of active volcanoes. Each group picks one.

Investigation design

Independent variableThe starting station of each traveler (run 1) and the rule set used, standard or modified for a chosen setting (run 2)Dependent variableThe number of turns each traveler spends at each station, the route each traveler takes, and the group and class percent of turns at each stationControlledTen rolls per traveler in every group; The same five station tables for run 1 in every group; A fair six-sided die read exactly as the table says; The same starting stations in every groupTrialsFour travelers per group in run 1 (40 turns), pooled across the class; two travelers per group in run 2 (20 turns) with modified rules.ComparisonGroup percents versus class percents versus the probabilities built into the tables; run 1 (standard rules) versus run 2 (rules modified for a setting).

Student procedure

  1. Read all five station tables aloud as a group. For each table, check that every outcome names a process and an energy source, and say which outcomes are 'stay' and which are 'move.' Note that moving and staying are both allowed results.
  2. Place the four traveler tokens on their starting stations: Magma, Sediment, Sedimentary rock, Metamorphic rock. Each traveler will make 10 rolls, one traveler at a time.
  3. Run traveler 1. The Roller rolls; the Table reader reads the outcome for the traveler's current station; the Recorder writes the row (traveler, station before, roll, process or 'stays', energy source, station after); the Tally keeper adds a mark under the station where the traveler ends the turn. Move the token. Repeat until 10 rolls are logged.
  4. Run travelers 2, 3 and 4 the same way. Rotate the Roller role after each traveler so everyone rolls at least once.
  5. Total the tally: how many of the group's 40 turns ended at each station. Calculate each station's percent of the 40 turns and post the group's five counts on the class chart.
  6. Trace each traveler's route on the recording sheet as a chain of station names with the process on each arrow. Mark any traveler that never visited Magma and any traveler that skipped from one rock type directly to another rock type.
  7. When the class chart is complete, copy the class totals and percents into your sheet and compare them with your group's percents and with the rule probabilities the teacher posts.
  8. Choose a setting from the slide. Decide which one or two station tables would be different there and why. On a blank template, rewrite those tables (keep six outcomes, each with a process and an energy source). Write a prediction: which station will gain turns, which will lose.
  9. Run two travelers for 10 rolls each with the modified tables, log the rows on the second roll log, and tally. Compare with your prediction.
  10. Answer the analysis questions individually.

Expected observations

Likely difficulties

Structured debrief

  1. Finish the class chart and compute the class percents together. Post the rule probabilities (about 18, 13, 28, 17 and 24 percent for magma, igneous, sediment, sedimentary and metamorphic) and ask why the class line sits closer to them than any single group's line: more turns smooth out the luck of the die, which is why geologists want many samples, not one.
  2. Collect routes on the board: ask for a traveler that never melted, a traveler that went igneous straight to metamorphic, and a traveler that sat at one station for five or more turns. Each one disproves a piece of the fixed-loop misconception: no required order, shortcuts exist, and staying put is normal.
  3. Have two groups with different settings present their modified tables side by side (for example the desert basin with sediment that rarely gets buried fast, versus the plate collision with more heat-and-pressure and melting outcomes). Ask what changed in the counts and whether that matches where those rock types are actually common.
  4. Close on the model itself. List on the board what the dice model shows well (many routes, no order, long stays, energy on every arrow) and what it hides (unequal timescales, the fact that only part of a rock body moves at a time, conditions that depend on depth and location). Ask students to say which of the three labs modeled the rock cycle best and for what purpose.

Recording sheet: what students fill in

Lab 3 recording sheet: Roll the rock cycle

Log every roll as one row. If the traveler stays, write 'stays' in the process column and the reason the table gives. The energy source must match the process: Sun and gravity for surface processes, Earth's interior for melting, uplift and heat-and-pressure changes, and 'none needed' when the material simply sits.

Roll log, run 1 (standard rules). Continue on the back for all 40 rolls.
TravelerStation beforeRollProcess (or stays)Energy sourceStation after
1Magma
1
1
1
1
1
1
1
1
1
2Sediment
2
Station tally
StationGroup turns (of 40)Group percentClass turnsClass percentRule probability the teacher posts
Magma
Igneous rock
Sediment
Sedimentary rock
Metamorphic rock
Total40100100100
Routes
TravelerRoute as a chain of stations (write the process on each arrow)Ever visited Magma? (yes/no)Skipped from one rock type straight to another? (which)
1
2
3
4
Run 2: our modified rules
Setting chosenStation table(s) we changedWhat we changed and whyPrediction: station that gains, station that losesResult after 20 turns
1.Which station held your group's travelers for the most turns, and which for the fewest? Give the counts.
Answer: Group-specific. Typically Sediment or Metamorphic rock holds the most turns (often 10 to 15 of 40) and Igneous rock or Sedimentary rock the fewest (often 3 to 7), but any honest counts that match the tally earn credit.
Why: Checks that the tally was kept and read correctly. The teacher can confirm against the posted group totals.
2.Did any of your four travelers complete all 10 rolls without ever visiting Magma? Copy that traveler's route and explain why this is possible in the real rock cycle.
Answer: Group-specific; in most groups at least one traveler never reaches Magma (for example Sediment, Sediment, Sedimentary rock, Sedimentary rock, Metamorphic rock, Metamorphic rock, Metamorphic rock, Sediment, Sediment, Sedimentary rock). This is possible on Earth because weathering, burial and heat-and-pressure changes happen to solid rock at or near the surface and in the crust without any melting; a sandstone can become quartzite and then erode back to sand while never getting hot enough to melt.
Why: Direct evidence against the fixed loop. If no traveler avoided Magma, accept a route copied from another group or an explanation of why such a route is allowed by the tables.

Analysis questions: answer key

3.A group's 40 turns ended at Metamorphic rock 11 times and at Igneous rock 4 times. Calculate the percent of turns at each of these stations and show the arithmetic.
Answer: Metamorphic rock: 11 ÷ 40 = 0.275, which is 27.5 percent. Igneous rock: 4 ÷ 40 = 0.10, which is 10 percent.
Why: Percent of turns is the count divided by the total number of turns, multiplied by 100. Both calculations must be shown.
Also acceptable: Accept 28 percent rounded for metamorphic rock.
4.Look at the Metamorphic rock table. On what fraction of rolls does material stay at that station (including 'changed again')? Convert the fraction to a percent and explain why the rule was written that way, using what you know about how long real rock stays metamorphic.
Answer: Stays on rolls 3, 4, 5 and 6, which is 4 out of 6 rolls, or 4/6 = 2/3 ≈ 0.667, about 67 percent. The rule was written that way because once rock is deep enough to be metamorphosed it is usually far from the surface and not hot enough to melt, so it tends to remain metamorphic rock for a very long time, often hundreds of millions of years; a roll of 3 shows that it can be changed again by more heat and pressure while remaining at the station.
Why: Reading a probability from the table and connecting it to residence time. Full credit requires the fraction, the percent and the reason.
Also acceptable: Accept 3/6 = 50 percent if the student explicitly counts 'changed again' as a change rather than a stay and says so.
5.Compare your group's percents with the class percents and with the rule probabilities. Which was closer to the rules, your group or the class? Explain why, using the number of turns in each.
Answer: The class percents are almost always closer to the rule probabilities than any one group's. A group has only 40 turns, so a few lucky or unlucky rolls shift a station's percent by 5 or 10 points; the class has several hundred turns, so the effects of single rolls cancel out and the percents settle toward what the tables say. More trials give a result closer to the built-in probabilities, which is the same reason scientists collect many samples before drawing a conclusion.
Why: Sample size and variability. Full credit requires the comparison, the numbers of turns, and the cancelling-out idea.
6.Pick one row from your roll log where the material moved. Write the process, the energy source and the station it moved to, then explain in one or two sentences what that same change looks like on Earth and roughly how long it takes.
Answer: Example: 'Traveler 3, Sedimentary rock, roll 4, heat and pressure (buried or squeezed in a plate collision), Earth's interior, to Metamorphic rock.' On Earth this is a layered sandstone buried kilometers deep or caught between colliding plates, where heat and pressure fuse and regrow its grains into quartzite without melting; it takes millions of years. Any logged move earns credit if the process, energy and station match the table and the Earth description and timescale are reasonable (weathering and erosion: thousands to millions of years; a lava flow cooling: days to years; an intrusion cooling: thousands to millions of years; melting: thousands to millions of years).
Why: Links a model event to a real event with an order-of-magnitude time. Exact numbers are not expected; the point is that times differ by process and that the model hides this.
7.Describe the rules your group wrote for run 2, the prediction you made, and what happened. Did the material pile up where you expected? Use your counts.
Answer: Group-specific. Example for the plate-collision setting: the Sedimentary rock table was changed so rolls 2-5 go to Metamorphic rock (heat and pressure, interior) and roll 6 melts (interior), and the Igneous rock table gained a second heat-and-pressure outcome; prediction, Metamorphic rock and Magma gain turns and Sediment loses; result, of 20 turns, Metamorphic rock rose from 25 percent in run 1 to about 45 percent. Full credit requires rules that fit the setting with a reason, an energy source on every outcome, a prediction stated before the run and a comparison with counts.
Why: This is the revise-the-model evidence. A prediction that failed is fine if the student says so and offers a reason (small sample, rules not changed enough).
8.The model treats a turn at Magma and a turn at Sedimentary rock as the same length of time, and it never lets material be at two stations at once. Name two more ways the dice model is unlike the real rock cycle and one thing the model shows well.
Answer: Any two of: the same probabilities everywhere, while real chances depend on depth, climate and distance from a plate boundary; no sense of depth or location, so a traveler can be 'at the surface' one roll and 'melted' the next with no journey between; no dissolved route or shell-building; no partial change, so a whole rock body changes at once; every roll is independent, while on Earth one process (uplift) makes others (weathering) far more likely. Something the model shows well: there is no required order and shortcuts between rock types are normal; material stays put for long runs; every change is tied to an energy source; pooled data reveal where material tends to collect.
Why: Students must evaluate the model as a model. Full credit requires two limits beyond the two given in the prompt and one genuine strength.

Individual evidence of learning

Each student submits a complete roll log with process and energy source on every row, the station tally with group and class percents, the routes table, the run 2 rules and result, and written answers to q1 through q8. The roll log and routes table are direct evidence for the model with energy sources (MS-ESS2-1); q7 shows whether the student can revise the model for a setting and reason about the result.

Assessment criteria

CriterionProficient looks like
Model with energyEvery logged move names the correct process and the correct energy budget; stays are recorded with the table's reason; routes are written as station chains with processes on the arrows.
Data analysisGroup and class percents computed correctly from the counts; the student explains that the larger class sample lands closer to the rule probabilities.
Revising the modelModified tables fit the chosen setting with a stated reason, keep an energy source on every outcome, include a testable prediction, and the result is compared with the prediction using counts.
Model evaluationNames at least three specific limits of the dice model (equal turn lengths, one station at a time, no depth or location, fixed probabilities) and at least one strength (no required order, long stays, energy on every arrow).

Accessibility adaptations

Low-cost alternative

If dice are unavailable, use six numbered slips drawn from a cup and returned, or a spinner cut from card. The whole lab can be run with one die per class if groups take turns rolling at the front while everyone logs the same traveler.

Model limitations

The dice model gives every turn the same length, while real changes range from hours (lava cooling) to hundreds of millions of years (a mountain range eroding). It moves all of a traveler's material at once, while in reality only the exposed part of a rock body weathers and only the deepest part melts. It uses the same probabilities everywhere, while real chances depend on depth, climate and nearness to a plate boundary, which is exactly what the modified-rules run begins to fix. It leaves out hot fluids, partial melting and the dissolved route to rock. This activity has not been physically tested with students; the expected station percents come from the rule probabilities and a small simulation, and the timing is an estimate.

Teacher notes

Spot-check roll logs against the tables: a row that says 'Igneous rock, roll 3, melting' is a reading error (roll 3 at Igneous rock is heat and pressure). The rule probabilities to post are 18, 13, 28, 17 and 24 percent (magma, igneous, sediment, sedimentary, metamorphic), the long-run fractions of the five tables (exactly 16, 12, 25, 15 and 21 out of 89). In simulated classes of 28 to 32 travelers with 10 rolls each, each station landed within 5 points of its value about 8 or 9 times in 10 (all five at once about 6 times in 10), and the class result was closer to the rules than a single group's about 95 percent of the time. For q3 and q4 check the arithmetic, not the wording. For run 2, the most common flaw is a table with no 'move' outcome, which traps the traveler; treat that as a teaching moment about systems that must keep cycling.

Angela's Tools · Chapter 17 · The Rock CycleLab 3 of 3 · Teacher guide