Angela's Tools · Chapter 18 · The Water Cycle Teacher guide · Lab 3

Roll the Dice: Where Does a Water Molecule Go, and How Long Does It Stay?

Investigation question: If you follow one water molecule through a chance-based model of the water cycle, where does it spend most of its time, which processes move it, and how well does the model match Earth's real reservoirs?

Collaborative systems modelingGroups of 31 session Setup 8 · Activity 42 · Cleanup 5 min MS-ESS2-4 · assesses

Scientific purpose

Students walk a water molecule through eight stations (ocean, atmosphere, snowpack, river, lake, soil, plant, groundwater) using dice rules that encode which moves are likely from each place. Every roll is recorded with its process and driver, groups pool their tallies, and the class computes how long the model keeps water in each reservoir. Students then compare the model's ranking to approximate real residence times, find where the model is faithful and where it is crude, and propose a rule change for a real scenario such as a warm winter or heavy groundwater pumping.

Why this helps students with this chapter

A diagram of the water cycle shows every pathway at once and gives no sense of likelihood or time. The dice turn pathways into probabilities: from the ocean, four rolls out of six keep you there; from the atmosphere, every roll sends you down. After fifteen moves students have felt that the ocean and groundwater are sticky, that the air is a brief stop, that the river is a corridor, and that no two routes are alike. Pooling the class's tallies produces numbers they can compare to real residence times, which makes the model something to test rather than something to memorize.

Standards connections

MS-ESS2-4 (assesses, developing, using and revising a model of water cycling with multiple pathways driven by sunlight and gravity): Students use the model to generate route data, explain each move as Sun-driven, gravity-driven or cooling, draw their route as a network, evaluate the model against real reservoirs and modify its rules; the route record, class analysis and proposed revision are evidence toward this PE. It is a California Grade 6 expectation that this seventh-grade textbook revisits.

Roles (rotate each session)

Materials

ItemQuantityPerNote
Station signs printed from the station rules table (one per reservoir, large type)8class
Six-sided dice8 (one per station) plus 2 sparesclass
Recording sheet1student
Class tally chart on the board or a large sheet, with a row per station and columns for total rolls, stays, departures and average stay1class
Colored pony beads, one color per station, in cups at each station, and a pipe cleaner per group (optional)about 40 beads per station and 1 pipe cleanerclassThe bead string becomes a physical record of the route; the journey log carries the same information if beads are not available.
Timer or clock visible to the room1class

Estimated cost: 0 to 15 per class (an estimate; Estimate. Printing the signs is free; a pack of 10 dice costs about 5 dollars; pony beads and pipe cleaners add about 8 to 10 dollars and are optional and reusable.)

Safety

Teacher preparation and setup

  1. Print the eight station signs from the station rules table in large type and post them around the room with space to stand at each; put one die (and the optional bead cup) at each.
  2. Assign starting stations so that groups begin spread out, not all in the ocean: for eight groups, one per station; for fewer groups, skip the plant and soil as starting points.
  3. Draw the class tally chart on the board with the eight stations as rows and the columns total rolls, stays, departures and average stay.
  4. Decide the number of moves (15 is the default; 12 if time is short) and the round length (about 30 seconds) so that all groups roll together on your signal.
  5. Print or project the approximate real residence-time table from the recording sheet for the comparison step.
  6. If you plan the rule-change round, prepare blank station cards so groups can write a modified rule for one station.

Investigation design

Independent variableThe station the molecule is at, with its fixed set of dice rules (in the rule-change round: the one rule the group modifies)Dependent variableWhere the molecule goes next and how many consecutive rolls it stays, pooled into total rolls, stays and average stay per stationControlledThe same rule table at every station for every group; The same number of moves (15) for every group; One roll per move; the roll decides, not the group; Starting stations spread evenly so no reservoir is overloaded at the startTrialsEach group's 15-move journey is one trial; the class pools 6 to 10 journeys (90 to 150 rolls) so that the average stay at each station is estimated from many rolls.ComparisonThe model's average-stay ranking is compared to the approximate real residence times, and the rule-change round compares class data before and after a modified rule.

Student procedure

  1. Before moving, write your prediction in q1: at which station will your molecule spend the most rolls, and which processes will move it most often? Give a reason.
  2. Go to your assigned starting station. Record it as move 0 in the journey log and, if using beads, thread one bead of that station's color.
  3. On the teacher's signal, the Traveler rolls the die once. The Process checker reads the rule for that number on the station sign and says the process and the driver aloud. The Recorder writes the move: station, roll, 'stayed' or the new station, the process, and the driver (Sun, gravity, cooling, or 'held' for a stay).
  4. If the rule says move, walk to the new station and thread a bead of its color; if it says stay, thread another bead of the same color and wait for the next signal. Keep going for 15 moves.
  5. After the last move, complete the group tally: for each station, count how many rolls you made there and how many of those were stays. Count the processes by driver.
  6. Add your group's numbers to the class tally chart. When all groups are in, compute for each station: departures = total rolls minus stays, and average stay = total rolls ÷ departures (if a station has zero departures, write 'no departures').
  7. Draw your route as a network on the recording sheet: a circle for each station you visited, an arrow for each move, labeled with the process, with loops for stays.
  8. Compare the class's average-stay ranking to the approximate real residence-time table, and answer the analysis questions individually.
  9. If time allows, each group proposes one rule change for one station that models a real scenario (a warm winter with rain instead of snow, a drought, heavy pumping of groundwater, a paved city) and predicts how the class data would change. Play 8 more moves with the changed rule at that station and check the prediction.

Expected observations

Likely difficulties

Structured debrief

  1. Fill the class tally together and compute the average stays aloud. Expected pattern: Ocean and Groundwater near 3 rolls, Snowpack and Lake near 2, River, Soil and Plant a little above 1, Atmosphere exactly 1 (it has no stay rule). Ask what rule makes a station sticky and what rule makes it a corridor.
  2. Put the real residence-time table beside the class ranking. The ends agree (ocean and groundwater longest, atmosphere shortest) and the middle is compressed. Make the key modeling point: a roll is not a fixed length of time. One roll in the ocean stands for centuries; one roll in the air stands for days. The model gets the order roughly right and the scale completely wrong, which is a limitation students should be able to state.
  3. Tally the drivers for the whole class. Gravity usually leads (every exit from the atmosphere and groundwater, most exits from the river and lake, plus infiltration and runoff from the soil), the Sun is second (every evaporation, transpiration, melting and sublimation move), and cooling appears only as the first half of each atmosphere exit. Ask why condensation never appears as a move by itself in this model (the model lumps condensation and precipitation into one step; a more detailed model would add a Cloud station).
  4. Hear two or three proposed rule changes and their predictions. A warm-winter rule (atmosphere roll 5 sends water to River instead of Snowpack) empties the snowpack station and shortens the delay between winter storms and river flow, which is the California water-supply story from the presentation. A pumping rule (groundwater roll 4 sends water to Soil via a well) shortens the groundwater stay and is the Lesson 19 bridge.

Recording sheet: what students fill in

Lab 3 recording sheet: Roll the dice through the water cycle

The station rules below are also posted on the station signs. The die decides every move; your job is to record it accurately, name the process and its driver, and then analyze the class's pooled data.

Station rules (roll a six-sided die)
StationRolls 1-2Rolls 3-4Roll 5Roll 6
OceanStay: carried by currentsStay: carried by currentsEvaporation to Atmosphere (Sun)Evaporation to Atmosphere (Sun)
AtmosphereCondensation, then rain to Ocean (cooling, then gravity)Rain to River (roll 3) or to Soil (roll 4) (cooling, then gravity)Snow to Snowpack (cooling, then gravity)Rain to Lake (cooling, then gravity)
Snowpack and glacierStay: frozen in placeStay (roll 3) or melting to River (roll 4) (Sun, then gravity)Melting, then infiltration to Soil (Sun, then gravity)Sublimation to Atmosphere (Sun)
RiverStay (roll 1) or flow to Ocean (roll 2) (gravity)Flow to Ocean (roll 3) or to Lake (roll 4) (gravity)Evaporation to Atmosphere (Sun)Seep through the riverbed to Groundwater (gravity)
LakeStay: held in the lakeStay (roll 3) or outflow to River (roll 4) (gravity)Evaporation to Atmosphere (Sun)Seep to Groundwater (gravity)
SoilStay (roll 1) or evaporation to Atmosphere (roll 2) (Sun)Root uptake to Plant (Sun, via transpiration pull)Infiltration to Groundwater (gravity)Runoff to River (gravity)
PlantStay (roll 1) or transpiration to Atmosphere (roll 2) (Sun)Transpiration to Atmosphere (Sun)Transpiration to Atmosphere (Sun)Transpiration to Atmosphere (Sun)
GroundwaterStay: creeping through poresStay: creeping through poresSpring flow to River (gravity)Seep out under the sea to Ocean (gravity)
1.Prediction: at which station will your molecule spend the most rolls, and which driver (Sun, gravity or cooling) will move it most often? Explain using the rules.
Answer: Most students will predict the Ocean or Groundwater for the most rolls, because four of six rolls keep water there, and gravity as the most common driver, because every exit from the atmosphere and the groundwater, and most exits from the river and lake, are moved by gravity. Any prediction earns credit if it is reasoned from the rules.
Why: The prediction forces students to read the rule table before playing; the stay rules make the answer visible to a careful reader.
Journey log
MoveStationRollStayed, or moved toProcessDriver (Sun / gravity / cooling / held)
0 (start)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
Group tally
StationRolls we made hereOf those, staysMoves driven by the SunMoves driven by gravityMoves that began with cooling
Ocean
Atmosphere
Snowpack and glacier
River
Lake
Soil
Plant
Groundwater
Class tally (copy from the board)
StationTotal rolls (all groups)StaysDepartures (rolls minus stays)Average stay (rolls ÷ departures)Rank (1 = longest stay)
Ocean
Atmosphere
Snowpack and glacier
River
Lake
Soil
Plant
Groundwater
Approximate real residence times (rough estimates; sources differ)
ReservoirTypical time water stays
Oceanthousands of years
Groundwateryears to thousands of years
Glaciers and ice sheetsdecades to many thousands of years
Lakesyears to centuries
Seasonal snowpackmonths
Soil moistureweeks to months
Riversweeks to months
Plantsdays
Atmosphereabout 9 days
✎Draw your route as a network: a circle for each station you visited, one arrow per move labeled with its process, and a loop on a circle for each stay. Mark Sun-driven arrows with a small sun and gravity-driven arrows with a down arrow.
Answer: A network with a circle for each visited station, one arrow per move labeled with the process (evaporation, rain, infiltration, transpiration, and so on), loops for stays, a small sun on Sun-driven arrows and a down arrow on gravity-driven arrows. Atmosphere exits should be marked as cooling-then-gravity.
Why: This is the student's water cycle model drawn from their own data; it should match the journey log move for move.
2.After 15 moves: how many different stations did you visit, where was your longest stay and how long was it, and did your prediction in q1 hold? Explain.
Answer: Varies. A typical answer: visited 4 to 6 different stations; longest stay 3 to 5 rolls in the Ocean, Groundwater, Lake or Snowpack; the prediction held if the molecule reached a sticky station and did not hold if the dice kept it in corridors. The explanation should refer to the stay rules and to chance.
Why: The point is that the route is produced by rules plus chance, so a prediction about likely behavior can be right in general and wrong for one molecule.

Analysis questions: answer key

3.Using the class tally, calculate the average stay for the Ocean and for the Atmosphere (average stay = total rolls ÷ departures). Show the numbers. Then explain, using the station rules, why these two values are so different.
Answer: Worked example from a class with 60 Ocean rolls of which 41 were stays: departures = 60 − 41 = 19; average stay = 60 ÷ 19 = 3.2 rolls. Atmosphere with 48 rolls and 0 stays: departures = 48; average stay = 48 ÷ 48 = 1.0 roll. The Ocean's rules keep water there on four of six rolls, so most rolls are stays and departures are rare; the Atmosphere has no stay rule, so every roll is a departure and the average stay is exactly one roll.
Why: Check that departures are rolls minus stays and that the division is rolls over departures. The expected values are about 3 for the Ocean (the exact long-run value is 6 ÷ 2 = 3) and exactly 1 for the Atmosphere.
Also acceptable: Accept any correct computation from the class's actual numbers; values of 2.5 to 3.5 for the Ocean are typical in a real class.
4.Compare the class's average-stay ranking with the approximate real residence-time table. Name two reservoirs where the model's ranking agrees with reality and one where it does not, and explain what a single roll stands for in each case.
Answer: Agreement: the Ocean and Groundwater have the longest stays in both the model and reality, and the Atmosphere has the shortest in both. Disagreement examples: the model gives Snowpack and Lake the same stay, while real lakes hold water for years to centuries and seasonal snow for months; or the model gives the River and the Plant about the same stay while real rivers hold water longer than plants; or glaciers, which can hold water for thousands of years, are lumped with seasonal snow. A roll stands for a different length of time at each station: thousands of years per roll in the ocean, days per roll in the air, so the model preserves the order but not the scale.
Why: Full credit requires two agreements, one disagreement and the explicit statement that a roll is not a fixed amount of time.
5.From your group tally, which driver moved your molecule most often: the Sun, gravity or cooling? Explain why every move out of the Atmosphere counts as 'cooling, then gravity' and why no move out of the Ocean counts as gravity.
Answer: Most groups find gravity moved them most often, with the Sun second and cooling only as the first part of atmosphere exits. Every move out of the Atmosphere starts with vapor cooling and condensing into droplets or ice crystals (cooling), and the drops or snow then fall under gravity; the model combines the two steps into one move. No move out of the Ocean is gravity because the ocean is already at the lowest point; the only way out is upward, as vapor, which needs energy from the Sun.
Why: This is the energy-accounting idea applied to the model's rules: cooling makes clouds, gravity makes them fall, and the Sun is the only way up.
6.Find a stretch of your route that never touched the Ocean, or one that went up and down between the ground and the air more than once. Describe it, name the processes, and explain why Earth's real water cycle allows that route.
Answer: Example: Soil, root uptake to Plant, transpiration to Atmosphere, rain to Soil, evaporation to Atmosphere, rain to Lake. The route never touched the ocean and went up and down twice. The real cycle allows it because evaporation and transpiration can happen wherever liquid water meets enough energy from sunlight, rain can fall on land as easily as on the sea, and nothing requires a molecule to reach the ocean before rising again; the lesson's own point that the cycle has no starting point and no fixed order is exactly this.
Why: The question targets the single-loop misconception. Credit any real stretch of the student's log with correct process names and a reason grounded in where evaporation and precipitation can occur.
Also acceptable: If the student's route did touch the ocean every time (rare), accept a route they construct from the rules with the same explanation.
7.Propose one rule change for one station that models a real change: a warm winter with rain instead of snow, a long drought, heavy pumping of groundwater for irrigation, or a city paving over its soil. Write the new rule, say which real process it represents, and predict how the class's average stay at two stations would change.
Answer: Example (warm winter): change the Atmosphere's roll 5 from 'snow to Snowpack' to 'rain to River'. It represents precipitation falling as rain instead of snow when winters are warmer. Prediction: the Snowpack station gets almost no arrivals, so its total rolls drop and its average stay cannot be measured; the River gets more arrivals, and water reaches the Ocean sooner, so the ocean's share of rolls rises and the delay the snowpack provided disappears. Example (pumping): change Groundwater's roll 4 to 'pumped by a well to Soil for irrigation'; the Groundwater average stay falls from about 3 to about 2 rolls and Soil and Plant get more visits. Example (paving): change Soil's roll 5 from infiltration to runoff; Groundwater gets fewer arrivals and River more.
Why: Full credit needs a specific rule, the real process it represents, and a prediction for two named stations that follows from the rule.
8.List three things about the real water cycle that this dice model cannot show, and for one of them explain how you would change the model to include it.
Answer: Cannot show: how much water is in each reservoir (the ocean holds most of it); how long a roll really lasts; clouds and fog as separate places; condensation as a step of its own; animals and people using water; wind carrying vapor from the sea over the land; sublimation and deposition from most stations; changes of state inside a station such as a frozen lake. Example fix: add a Cloud station between the Atmosphere and the ground, with a roll that sends water back up as evaporated rain and rolls that drop it as rain or snow, so condensation becomes its own move driven by cooling. Any three limitations with one workable fix earn credit.
Why: Naming limitations and improving the model are the SEP 'developing and using models' in its revising form.

Individual evidence of learning

Each student submits their own journey log, group and class tallies, route network drawing, and answers to q1 through q8. The route drawing with labeled processes and drivers, together with q4 and q7, is the primary evidence for developing, using and revising a water cycle model; q3 is the evidence for the data analysis.

Assessment criteria

CriterionProficient looks like
Accurate model useJourney log complete for all 15 moves with the correct process and driver for every roll, and tallies that add up.
Model as a networkRoute drawing shows stations as nodes, every move as a labeled arrow, stays as loops, and drivers marked; the student explains in q6 why a route that skips the ocean is realistic.
Data analysis and comparisonComputes average stays correctly and compares the model's ranking with real residence times, stating where it matches and that a roll stands for different lengths of time at different stations.
Model revisionProposes a rule change tied to a real process, predicts its effect on specific stations, and names limitations of the dice model.

Accessibility adaptations

Low-cost alternative

No beads: the journey log is the record. No dice: use a spinner printed from a hexagon, or number slips drawn from a cup and returned. With very few students, each student carries a token and the class pools 4 or 5 journeys of 25 moves each.

Model limitations

A roll is not a unit of time, so the model can show the order of residence times but not their scale; the ocean's three-roll average stands for thousands of years and the atmosphere's one roll for about a week. The rules lump condensation and precipitation into one move and leave out clouds, fog, animals, human use, desalination, wind and the amount of water involved, and the probabilities are chosen to make the order come out sensibly, not measured from Earth. The model treats one molecule at a time, so it cannot show that the ocean holds most of the water or that a drought changes how much water is at a station. This activity has not been physically run by the authors; the expected average stays are computed from the rule probabilities and will be noisier in a real class.

Teacher notes

Check q3 against the actual class tally, not the worked example. The exact long-run average stays from the rules are Ocean 3, Groundwater 3, Snowpack 2, Lake 2, River 1.2, Soil 1.2, Plant 1.2, Atmosphere 1; a class of 100 rolls will scatter around these. In q5, 'cooling' never appears as a stand-alone driver in this model, which is a limitation worth naming aloud rather than a student error. Keep the class tally; the rule-change predictions in q7 make a good warm-up for Lesson 19.

Angela's Tools · Chapter 18 · The Water CycleLab 3 of 3 · Teacher guide