resourceAny material or energy a living thing must take in from its surroundings to stay alive, grow and reproduce, such as food, water, oxygen, sunlight, soil nutrients or space. A resource can be used up.
Chapter 20 biotic and abioticBiotic means living or coming from living things; abiotic means nonliving. Grass is a biotic resource for a horse; water, oxygen and sunlight are abiotic resources.
Chapter 20 conditionA feature of the environment, such as temperature, that affects which organisms can live somewhere but is not consumed by them. Conditions are not resources, even though both set limits.
Chapter 20 organismOne individual living thing: one frog, one horse, one grass plant, one bacterium.
Chapter 20 speciesA group of similar organisms whose members can mate with one another and produce offspring that can also reproduce. (A few different species can form hybrids, but those are usually infertile.)
Chapter 20 populationAll the organisms of one species that live in the same area at the same time and can breed with one another.
Chapter 20 competitionAn interaction in which two or more organisms need the same resource that is in short supply, so what one takes, the other cannot have. It happens within a species and between species.
Chapter 20 limiting resourceThe resource that is in shortest supply compared with how much organisms need, so it sets the limit on growth even when every other resource is plentiful.
Chapter 20 carrying capacityThe largest population of a species that an area's resources can support over time. A real population drifts above and below it, and it rises or falls when the resources change.
Chapter 20 communityAll the populations of different species that live and interact in one area; the living part of an ecosystem.
Chapter 20 ecosystemA community of living things together with the nonliving parts of its surroundings, such as water, soil, air and light, that it depends on.
Chapter 20 biomeA very large region of Earth defined by its climate and by the kinds of plants and animals that climate supports, such as a temperate grassland, a boreal forest or a coral reef.
Chapter 20 predationAn interaction where a predator gets food by eating all or part of another living thing, its prey. In this lesson the word covers plant eaters as well as hunters.
Chapter 21 predatorThe organism that does the eating in predation. Hunters such as owls count, and so do grazers such as deer, because both take resources from another living thing.
Chapter 21 preyThe organism that gets eaten in predation, whether it is an animal, a plant or a microbe.
Chapter 21 carnivoreA predator whose food is mostly other animals.
Chapter 21 herbivoreA predator whose food is mostly plants or plant parts, such as leaves, seeds or nectar.
Chapter 21 omnivoreA predator that regularly eats both plants and animals. The mix does not have to be equal: black bears eat mostly plant food and are still omnivores.
Chapter 21 competitionAn interaction in which two species need the same limited resource, so each one gets less than it would alone. Both are harmed.
Chapter 21 mutualismAn interaction between two species in which each partner gains something that helps it survive, grow or reproduce. Each partner is acting for itself, not out of kindness.
Chapter 21 commensalismAn interaction that helps one species while the other shows no measurable gain or loss, as far as scientists can tell.
Chapter 21 parasitismAn interaction in which one species, the parasite, lives on or inside another living species, the host, and takes resources from it. The host is weakened but usually not killed.
Chapter 21 hostThe living organism that a parasite lives on or inside and feeds from.
Chapter 21 criteria and constraintsCriteria are the requirements a design must meet to count as a success; constraints are the limits, such as cost, size, time or effects on living things, that narrow down which designs are allowed.
Chapter 21 dynamic systemA system whose parts are always changing, whether the change is slow or fast, small or large. Every ecosystem is one, because its living things, water, soil and climate never stay fixed.
Chapter 22 disturbanceAn event that damages or removes living things from part of an ecosystem and changes the resources there. Fires, floods, eruptions, storms, logging and land clearing are disturbances.
Chapter 22 ecological successionThe gradual replacement of one community of organisms by another as living things change the conditions of a place. Early arrivals make soil, shade and shelter that let later arrivals move in.
Chapter 22 primary successionSuccession that starts on brand-new ground with no soil, such as cooled lava, fresh pumice, or gravel left behind by a melting glacier.
Chapter 22 secondary successionSuccession that starts after a disturbance that leaves soil behind, often with roots, seeds and buried animals still alive. It is usually much faster than primary succession.
Chapter 22 pioneer speciesA hardy organism, such as a lichen, moss, lupine or fireweed, that can settle bare or damaged ground first and begin to improve conditions for the species that follow.
Chapter 22 biological legacyLiving things or their remains that survive a disturbance in place, such as buried seeds, roots, fungi, logs, or animals in burrows, and give recovery a head start.
Chapter 22 keystone speciesA species whose presence shapes the ecosystem far more than its numbers suggest, because many other species depend on what it does. Removing it can change the whole community.
Chapter 22 cascading changeA chain of effects in which a change to one population alters resources for a second population, which then alters a third, and so on through the food web.
Chapter 22 resilienceThe ability of an ecosystem to absorb a disturbance and recover its main populations and functions, rather than switching permanently to a different kind of ecosystem.
Chapter 22 invasive speciesA species that people moved, on purpose or by accident, into a region where it did not live before, and that spreads there and harms native populations or the way the ecosystem works.
Chapter 22 empirical evidenceInformation gathered by observing or measuring the real world, such as population counts, photographs taken over time, or comparisons between similar places that differ in one way.
Chapter 22